protected override void LoadResources()
{
/* NOTE: The browser initializes everything at the beginning already, so we use a 0 init proportion.
If you're not compiling this sample for use with the browser, then leave the init proportion at 0.7. */
TrayManager.ShowLoadingBar( 1, 1, 0 );
// associate the world geometry with the world resource group, and then load the group
//ResourceGroupManager.Instance.LinkWorldGeometryToResourceGroup( "BSPSAMPLE", "maps/chiropteradm.bsp", SceneManager );
ResourceGroupManager.Instance.LinkWorldGeometryToResourceGroup( "BSPSAMPLE", "maps/chiropteradm.bsp", SceneManager );
ResourceGroupManager.Instance.InitializeResourceGroup( "BSPSAMPLE" );
ResourceGroupManager.Instance.LoadResourceGroup( "BSPSAMPLE", false, true );
TrayManager.HideLoadingBar();
}