protected override void SetupContent()
{
Viewport.BackgroundColor = ColorEx.White;
// setup some basic lighting for our scene
SceneManager.AmbientLight = new ColorEx( 0.3f, 0.3f, 0.3f );
SceneManager.CreateLight( "SphereMappingSampleLight" ).Position = new Vector3( 20, 80, 50 );
// set our camera to orbit around the origin and show cursor
CameraManager.setStyle( CameraStyle.Orbit );
TrayManager.ShowCursor();
// create our model, give it the environment mapped material, and place it at the origin
Entity ent = SceneManager.CreateEntity( "Head", "ogrehead.mesh" );
ent.MaterialName = "Examples/SphereMappedRustySteel";
SceneManager.RootSceneNode.AttachObject( ent );
}
}