public override void Update( bool swapBuffers )
{
XnaRenderSystem rs = (XnaRenderSystem)Root.Instance.RenderSystem;
// access device through driver
XFG.GraphicsDevice device = _driver.XnaDevice;
switch ( device.GraphicsDeviceStatus )
{
case XFG.GraphicsDeviceStatus.Lost:
System.Threading.Thread.Sleep( 50 );
return;
case XFG.GraphicsDeviceStatus.NotReset:
break;
}
base.Update( swapBuffers );
}