Axiom.RenderSystems.Xna.XnaHardwareVertexBuffer.XnaHardwareVertexBuffer C# (CSharp) Метод

XnaHardwareVertexBuffer() публичный Метод

public XnaHardwareVertexBuffer ( HardwareBufferManagerBase manager, VertexDeclaration vertexDeclaration, int numVertices, BufferUsage usage, Microsoft.Xna.Framework.Graphics dev, bool useSystemMemory, bool useShadowBuffer ) : System
manager HardwareBufferManagerBase
vertexDeclaration VertexDeclaration
numVertices int
usage BufferUsage
dev Microsoft.Xna.Framework.Graphics
useSystemMemory bool
useShadowBuffer bool
Результат System
		public XnaHardwareVertexBuffer( HardwareBufferManagerBase manager, VertexDeclaration vertexDeclaration, int numVertices, BufferUsage usage, XFG.GraphicsDevice dev, bool useSystemMemory, bool useShadowBuffer )
            : base( manager, vertexDeclaration, numVertices, usage, useSystemMemory, useShadowBuffer )
		{
			_device = dev;
            if ( !( vertexDeclaration is XnaVertexDeclaration ) )
            {
                throw new AxiomException ("Invalid VertexDeclaration supplied, must be created by HardwareBufferManager.CreateVertexDeclaration()" );
            }
            if (usage == BufferUsage.Dynamic || usage == BufferUsage.DynamicWriteOnly)
            {
                _buffer = new XFG.DynamicVertexBuffer(_device, ( (XnaVertexDeclaration)vertexDeclaration ).XFGVertexDeclaration , numVertices, XnaHelper.Convert(usage));
            }
            else
                _buffer = new XFG.VertexBuffer(_device, ( (XnaVertexDeclaration)vertexDeclaration ).XFGVertexDeclaration, numVertices, XnaHelper.Convert(usage));

            _bufferBytes = new byte[ vertexDeclaration.GetVertexSize() * numVertices];
			_bufferBytes.Initialize();
		}