Axiom.RenderSystems.OpenGLES.GLESTextureManager.GetNativeFormat C# (CSharp) Метод

GetNativeFormat() публичный Метод

public GetNativeFormat ( TextureType ttype, Media format, TextureUsage usage ) : Media.PixelFormat
ttype TextureType
format Media
usage TextureUsage
Результат Media.PixelFormat
		public override Media.PixelFormat GetNativeFormat( TextureType ttype, Media.PixelFormat format, TextureUsage usage )
		{
			// Adjust requested parameters to capabilities
			RenderSystemCapabilities caps = Root.Instance.RenderSystem.HardwareCapabilities;
#warning check TextureCompressionVTC == RSC_TEXTURE_COMPRESSION_PVRTC
			// Check compressed texture support
			// if a compressed format not supported, revert to A8R8G8B8
			if ( PixelUtil.IsCompressed( format ) &&
				!caps.HasCapability( Capabilities.TextureCompressionDXT ) && !caps.HasCapability( Capabilities.TextureCompressionVTC ) )
			{
				return Media.PixelFormat.A8R8G8B8;
			}
			// if floating point textures not supported, revert to A8R8G8B8
			if ( PixelUtil.IsFloatingPoint( format ) &&
				!caps.HasCapability( Capabilities.TextureFloat ) )
			{
				return Media.PixelFormat.A8R8G8B8;
			}

			// Check if this is a valid rendertarget format
			if ( ( usage & TextureUsage.RenderTarget ) != 0 )
			{
				/// Get closest supported alternative
				/// If format is supported it's returned
				return GLESRTTManager.Instance.GetSupportedAlternative( format );
			}

			// Supported
			return format;
		}