public override void SetTextureAddressingMode( int stage, TextureAddressing texAddressingMode )
{
if ( !ActivateGLTextureUnit( stage ) )
return;
OpenGL.TexParameter( All.Texture2D, All.TextureWrapS, (int)GetTextureAddressingMode( texAddressingMode ) );
GLESConfig.GlCheckError( this );
OpenGL.TexParameter( All.Texture2D, All.TextureWrapT, (int)GetTextureAddressingMode( texAddressingMode ) );
GLESConfig.GlCheckError( this );
ActivateGLTextureUnit( 0 );
}
///// <summary>