protected override void dispose( bool disposeManagedResources )
{
if ( !IsDisposed )
{
if ( disposeManagedResources )
{
//if ( _glContext != null ) // Do We Not Have A Rendering Context?
//{
// _glContext.SetCurrent();
// _glContext.Dispose();
// _glContext = null;
//}
//if ( _window != null )
//{
// if ( IsFullScreen )
// displayDevice.RestoreResolution();
// _window.Close();
// _window = null;
//}
}
// There are no unmanaged resources to release, but
// if we add them, they need to be released here.
}
// If it is available, make the call to the
// base class's Dispose(Boolean) method
base.dispose( disposeManagedResources );
}