public AndroidContext( AndroidGraphicsContext glContext, AndroidSupport support )
{
_glSupport = support;
//_drawable = drawable;
_context = glContext;
//_config = fbconfig;
//_eglDisplay = eglDisplay;
//Contract.Requires(_drawable != null);
//GLESRenderSystem rendersystem = (GLESRenderSystem)Root.Instance.RenderSystem;
//GLESContext mainContext = rendersystem.MainContext;
//EGLCONTEXT shareContext = null;
//if (mainContext != null)
//{
// shareContext = mainContext.con;
//}
//if (mainContext == null)
//{
// throw new AxiomException("Unable to create a suitable EGLContext");
//}
// _context = _glSupport.CreateNewContext(_eglDisplay, _config, shareContext);
}