Axiom.RenderSystems.OpenGL.OpenTKWindow.dispose C# (CSharp) Метод

dispose() защищенный Метод

protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
Результат void
		protected override void dispose( bool disposeManagedResources )
		{
			if ( !IsDisposed )
			{
				if ( disposeManagedResources )
				{
					if ( glContext != null ) // Do We Not Have A Rendering Context?
					{
						glContext.SetCurrent();
						glContext.Dispose();
						glContext = null;
					}

					if ( _window != null )
					{
						if ( fullScreen )
							displayDevice.RestoreResolution();

						_window.Close();
						_window = null;
					}
				}

				// There are no unmanaged resources to release, but
				// if we add them, they need to be released here.
			}
			// If it is available, make the call to the
			// base class's Dispose(Boolean) method
			base.dispose( disposeManagedResources );
		}