Axiom.RenderSystems.OpenGL.GLTexture.GLTexture C# (CSharp) Метод

GLTexture() приватный Метод

Constructor used when creating a manual texture.
private GLTexture ( ResourceManager parent, string name, System.UInt64 handle, string group, bool isManual, IManualResourceLoader loader, Axiom.RenderSystems.OpenGL.BaseGLSupport glSupport ) : System
parent Axiom.Core.ResourceManager
name string
handle System.UInt64
group string
isManual bool
loader IManualResourceLoader
glSupport Axiom.RenderSystems.OpenGL.BaseGLSupport
Результат System
		internal GLTexture( ResourceManager parent, string name, ResourceHandle handle, string group, bool isManual, IManualResourceLoader loader, BaseGLSupport glSupport )
			: base( parent, name, handle, group, isManual, loader )
		{
			_glSupport = glSupport;
			_glTextureID = 0;
		}