Axiom.RenderSystems.OpenGL.GLRenderBuffer.GLRenderBuffer C# (CSharp) Метод

GLRenderBuffer() публичный Метод

public GLRenderBuffer ( int format, int width, int height, int fsaa ) : System.Diagnostics
format int
width int
height int
fsaa int
Результат System.Diagnostics
		public GLRenderBuffer( int format, int width, int height, int fsaa )
			: base( width, height, 1, GLPixelUtil.GetClosestPixelFormat( format ), BufferUsage.WriteOnly )
		{
			this.GLFormat = format;
			/// Generate renderbuffer
			Gl.glGenRenderbuffersEXT( 1, out _renderBufferId );
			/// Bind it to FBO
			Gl.glBindRenderbufferEXT( Gl.GL_RENDERBUFFER_EXT, _renderBufferId );

			/// Allocate storage for depth buffer
			Gl.glRenderbufferStorageEXT( Gl.GL_RENDERBUFFER_EXT, format, width, height );
		}