protected virtual void dispose( bool disposeManagedResources )
{
if ( !isDisposed )
{
if ( disposeManagedResources )
{
// Dispose managed resources.
if ( this == GLRTTManager.Instance )
_instance = null;
}
// There are no unmanaged resources to release, but
// if we add them, they need to be released here.
}
isDisposed = true;
}