Axiom.RenderSystems.OpenGL.GLDefaultHardwareVertexBuffer.GLDefaultHardwareVertexBuffer C# (CSharp) Метод

GLDefaultHardwareVertexBuffer() публичный Метод

public GLDefaultHardwareVertexBuffer ( HardwareBufferManagerBase manager, Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVertices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System
manager HardwareBufferManagerBase
vertexDeclaration Axiom.Graphics.VertexDeclaration
numVertices int
usage BufferUsage
useSystemMemory bool
useShadowBuffer bool
Результат System
        public GLDefaultHardwareVertexBuffer( HardwareBufferManagerBase manager, VertexDeclaration vertexDeclaration, int numVertices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : base( manager, vertexDeclaration, numVertices, usage, useSystemMemory, useShadowBuffer )
        {
        }