Axiom.RenderSystems.OpenGL.GLSL.GLSLHelper.LogObjectInfo C# (CSharp) Метод

LogObjectInfo() публичный статический Метод

If there is a message in GL info log then post it in the Axiom Log
public static LogObjectInfo ( string message, int handle ) : string
message string The info log message string is appended to this string.
handle int The GL object handle that is used to retrieve the info log
Результат string
		public static string LogObjectInfo( string message, int handle )
		{
			StringBuilder logMessage = new StringBuilder();

			if ( handle > 0 )
			{
				int infologLength = 0;

				Gl.glGetObjectParameterivARB( handle, Gl.GL_OBJECT_INFO_LOG_LENGTH_ARB, out infologLength );

				if ( infologLength > 0 )
				{
					int charsWritten = 0;

				    logMessage.EnsureCapacity( infologLength + 1 );
					Gl.glGetInfoLogARB( handle, infologLength, out charsWritten, logMessage );
					if ( charsWritten > 0 )
					{
						logMessage.Append( "\n" );
						message += "\n" + logMessage.ToString();
					}
					LogManager.Instance.Write( message );
				}
			}

			return logMessage.ToString();

		}
	}

Usage Example

        /// <summary>
        ///		Makes a program object active by making sure it is linked and then putting it in use.
        /// </summary>
        public void Activate()
        {
            if(!linked) {
                int linkStatus;

                Gl.glLinkProgramARB(glHandle);
                Gl.glGetObjectParameterivARB(glHandle, Gl.GL_OBJECT_LINK_STATUS_ARB, out linkStatus);

                linked = (linkStatus != 0);

                // force logging and raise exception if not linked
                GLSLHelper.CheckForGLSLError("Error linking GLSL Program Object", glHandle, !linked, !linked);

                if(linked) {
                    GLSLHelper.LogObjectInfo("GLSL link result : ", glHandle);
                    BuildUniformReferences();
                }
            }

            if(linked) {
                Gl.glUseProgramObjectARB(glHandle);
            }
        }
All Usage Examples Of Axiom.RenderSystems.OpenGL.GLSL.GLSLHelper::LogObjectInfo