Axiom.RenderSystems.OpenGL.GLSL.GLSLGpuProgram.Bind C# (CSharp) Метод

Bind() публичный Метод

public Bind ( ) : void
Результат void
		public override void Bind()
		{
			// tell the Link Program Manager what shader is to become active
			switch (Type)
			{
                case  GpuProgramType.Vertex:
				    GLSLLinkProgramManager.Instance.SetActiveVertexShader( this );
			        break;
                case GpuProgramType.Fragment:
                    GLSLLinkProgramManager.Instance.SetActiveFragmentShader(this);
			        break;
                case GpuProgramType.Geometry:
                    GLSLLinkProgramManager.Instance.SetActiveGeometryShader(this);
			        break;
			}
		}