Axiom.RenderSystems.OpenGL.ATI.PixelShader.ExpandMacro C# (CSharp) Метод

ExpandMacro() приватный Метод

private ExpandMacro ( Axiom.RenderSystems.OpenGL.ATI.MacroRegModify MacroMod ) : bool
MacroMod Axiom.RenderSystems.OpenGL.ATI.MacroRegModify
Результат bool
		bool ExpandMacro( MacroRegModify MacroMod )
		{
			RegModOffset regmod;

			// set source and destination registers in macro expansion
			for ( int i = 0; i < MacroMod.RegModSize; i++ )
			{
				regmod = MacroMod.RegMods[ i ];
				MacroMod.Macro[ regmod.MacroOffset ].ID = (Symbol)( regmod.RegisterBase + opParams[ regmod.OpParamsIndex ].Arg );
			}

			// turn macro support on so that ps.1.4 ALU instructions get put in phase 1 alu instruction sequence container
			macroOn = true;

			// pass macro tokens on to be turned into machine instructions
			// expand macro to ps.1.4 by doing recursive call to doPass2
			bool passed = Pass2scan( MacroMod.Macro, MacroMod.MacroSize );

			macroOn = false;

			return passed;
		}