protected override void dispose( bool disposeManagedResources )
{
if ( !this.IsDisposed )
{
if ( disposeManagedResources )
{
// Dispose managed resources.
if (d3dVertexDecl != null)
{
if (!d3dVertexDecl.Disposed)
d3dVertexDecl.Dispose();
d3dVertexDecl = null;
}
}
// There are no unmanaged resources to release, but
// if we add them, they need to be released here.
}
// If it is available, make the call to the
// base class's Dispose(Boolean) method
base.dispose( disposeManagedResources );
}