Axiom.RenderSystems.DirectX9.HLSL.HLSLProgram.BuildConstantDefinitions C# (CSharp) Метод

BuildConstantDefinitions() приватный Метод

private BuildConstantDefinitions ( ) : void
Результат void
	    protected override void BuildConstantDefinitions()
	    {
            constantDefs.FloatBufferSize = floatLogicalToPhysical.BufferSize;
            constantDefs.IntBufferSize = intLogicalToPhysical.BufferSize;

	        foreach ( var iter in parametersMap )
	        {
	            var paramName = iter.Key;
	            var def = iter.Value;
	            constantDefs.Map.Add( iter.Key, iter.Value );

	            // Record logical / physical mapping
	            if ( def.IsFloat )
	            {
                    lock (floatLogicalToPhysical.Mutex)
                    {
                        if (!floatLogicalToPhysical.Map.ContainsKey(def.LogicalIndex))
                        floatLogicalToPhysical.Map.Add( def.LogicalIndex,
                                                        new GpuProgramParameters.GpuLogicalIndexUse(
                                                            def.PhysicalIndex,
                                                            def.ArraySize*def.ElementSize,
                                                            GpuProgramParameters.GpuParamVariability.Global ) );
                        floatLogicalToPhysical.BufferSize += def.ArraySize*def.ElementSize;
                    }
	            }
	            else
	            {
                    lock (intLogicalToPhysical.Mutex)
                    {
                        if (!intLogicalToPhysical.Map.ContainsKey(def.LogicalIndex))
                        intLogicalToPhysical.Map.Add( def.LogicalIndex,
                                                      new GpuProgramParameters.GpuLogicalIndexUse(
                                                          def.PhysicalIndex,
                                                          def.ArraySize*def.ElementSize,
                                                          GpuProgramParameters.GpuParamVariability.Global ) );

                        intLogicalToPhysical.BufferSize += def.ArraySize*def.ElementSize;
                    }
	            }

	            // Deal with array indexing
	            constantDefs.GenerateConstantDefinitionArrayEntries( paramName, def );
	        }
	    }