Axiom.Graphics.ShadowCaster.GetShadowVolumeRenderableEnumerator C# (CSharp) Метод

GetShadowVolumeRenderableEnumerator() публичный абстрактный Метод

Gets an iterator over the renderables required to render the shadow volume.
Shadowable geometry should ideally be designed such that there is only one ShadowRenderable required to render the the shadow; however this is not a necessary limitation and it can be exceeded if required.
public abstract GetShadowVolumeRenderableEnumerator ( ShadowTechnique technique, Light light, HardwareIndexBuffer indexBuffer, bool extrudeVertices, float extrusionDistance, int flags ) : IEnumerator
technique ShadowTechnique The technique being used to generate the shadow.
light Axiom.Core.Light The light to generate the shadow from.
indexBuffer HardwareIndexBuffer The index buffer to build the renderables into, /// the current contents are assumed to be disposable.
extrudeVertices bool If true, this means this class should extrude /// the vertices of the back of the volume in software. If false, it /// will not be done (a vertex program is assumed).
extrusionDistance float
flags int Technique-specific flags, see
Результат IEnumerator
	    public abstract IEnumerator GetShadowVolumeRenderableEnumerator( ShadowTechnique technique, Light light,
			HardwareIndexBuffer indexBuffer, bool extrudeVertices, float extrusionDistance, int flags );

Same methods

ShadowCaster::GetShadowVolumeRenderableEnumerator ( ShadowTechnique technique, Light light, HardwareIndexBuffer indexBuffer, float extrusionDistance, bool extrudeVertices ) : IEnumerator