protected Material GetTemplateMaterial( MaterialPermutation permutation )
{
Material material = null;
if ( this._templateCache.ContainsKey( permutation ) )
{
material = this._templateCache[ permutation ];
}
else
{
// Create it
material = this._generator.GenerateTemplateMaterial( permutation );
this._templateCache.Add( permutation, material );
}
return material;
}