public GpuProgram GenerateVertexShader( MaterialPermutation permutation )
{
string programName;
if ( ( permutation & (uint)MaterialId.Quad ) != 0 )
{
programName = "DeferredShading/post/glsl/vs";
}
else
{
programName = "DeferredShading/post/glsl/LightMaterial_vs";
}
return (GpuProgram)HighLevelGpuProgramManager.Instance.GetByName( programName );
}