public LookAt ( Vector3 target, TransformSpace relativeTo, Vector3 localDirection ) : void | ||
target | Vector3 | A vector specifying the look at point. |
relativeTo | TransformSpace | The space in which the point resides. |
localDirection | Vector3 | /// The vector which normally describes the natural direction of the node, usually -Z. /// |
Результат | void |
SceneNode::LookAt ( Vector3 target, TransformSpace relativeTo ) : void |