public RenderWindow CreateRenderWindow( string name,
int width,
int height,
bool isFullscreen,
NamedParameterList miscParams )
{
Debug.Assert( this.activeRenderSystem != null,
"Cannot create a RenderWindow without an active RenderSystem." );
// create a new render window via the current render system
RenderWindow window = this.activeRenderSystem.CreateRenderWindow( name,
width,
height,
isFullscreen,
miscParams );
// do any required initialization
if ( this.firstTimePostWindowInit )
{
this.OneTimePostWindowInit();
// window.Primary = true;
}
return window;
}