public InstancedGeometry( SceneManager owner, String name )
{
mOwner = owner;
mName = name;
mBuilt = false;
mUpperDistance = 0.0f;
mSquaredUpperDistance = 0.0f;
mCastShadows = false;
mBatchInstanceDimensions = new Vector3( 1000, 1000, 1000 );
mHalfBatchInstanceDimensions = new Vector3( 500, 500, 500 );
mOrigin = new Vector3( 0, 0, 0 );
mVisible = true;
mRenderQueueID = (byte)RenderQueueGroupID.Main;
mRenderQueueIDSet = false;
mObjectCount = 0;
mInstancedGeometryInstance = null;
mSkeletonInstance = null;
mBaseSkeleton = null;
}