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Axiom
Core
Entity
Entity
Axiom.Core.Entity.Entity C# (CSharp) Метод
Документация по классу Entity
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Открыть проект
Entity()
приватный
Метод
private
Entity
(
string
name
,
Axiom.Core.Mesh
mesh
) :
System
name
string
mesh
Axiom.Core.Mesh
Результат
System
internal Entity( string name, Mesh mesh ) : base( name ) { this.SetMesh( mesh ); }
Entity
AddSoftwareAnimationRequest
ApplyVertexAnimation
AttachObjectImpl
AttachObjectToBone
BuildSubEntities
CacheBoneMatrices
ChooseVertexDataForBinding
Clone
CloneVertexDataRemoveBlendInfo
CopyAnimationStateSubset
DetachAllObjectsFromBone
DetachAllObjectsImpl
DetachObjectFromBone
DetachObjectImpl
Entity
ExtractTempBufferInfo
FindBlendedVertexData
FindSubEntityForVertexData
GetAllAnimationStates
GetAnimationState
GetEdgeList
GetLastShadowVolumeRenderableEnumerator
GetManualLodLevel
GetShadowVolumeRenderableEnumerator
GetSubEntity
GetVertexDataForBinding
InitHardwareAnimationElements
MarkBuffersUnusedForAnimation
MarkBuffersUsedForAnimation
NotifyAttached
NotifyCurrentCamera
PrepareTempBlendedBuffers
ReevaluateVertexProcessing
RemoveSoftwareAnimationRequest
RestoreBuffersForUnusedAnimation
SetMaterialLodBias
SetMesh
SetMeshLodBias
ShareSkeletonInstanceWith
StopSharingSkeletonInstance
TempSkelAnimBuffersBound
TempVertexAnimBuffersBound
UpdateAnimation
UpdateRenderQueue
dispose