public void Saturate() { r = Utility.Clamp( r, 1.0f, 0.0f ); g = Utility.Clamp( g, 1.0f, 0.0f ); b = Utility.Clamp( b, 1.0f, 0.0f ); a = Utility.Clamp( a, 1.0f, 0.0f ); }