internal void RenderScene(Viewport viewport, bool showOverlays) { if (CameraPreRenderScene != null) CameraPreRenderScene(new CameraEventArgs(this)); SceneManager.RenderScene(this, viewport, showOverlays); if (CameraPostRenderScene != null) CameraPostRenderScene(new CameraEventArgs(this)); }
public void Update() { if (Camera != null) { Camera.RenderScene(this, ShowOverlays); } }