protected void UpdateDebugDisplay()
{
uint dbglvl = Manager.DebugDisplayLevel;
if (dbglvl > 0)
{
if (mDebugNode != null)
{
mDebugNode = mParent.SceneManager.RootSceneNode.CreateChildSceneNode();
}
mParent.Strategy.UpdateDebugDisplay(this, mDebugNode);
mDebugNode.IsVisible = true;
}
else if (mDebugNode != null)
{
mDebugNode.IsVisible = false;
}
}