Axiom.Animating.Skeleton.SetAnimationState C# (CSharp) Метод

SetAnimationState() публичный Метод

public SetAnimationState ( Axiom.Animating.AnimationStateSet animSet ) : void
animSet Axiom.Animating.AnimationStateSet
Результат void
		public virtual void SetAnimationState( AnimationStateSet animSet )
		{
			/*
			Algorithm:
			  1. Reset all bone positions
			  2. Iterate per AnimationState, if enabled get Animation and call Animation::apply
			*/

			// reset bones
			Reset();

			// per animation state
			foreach ( AnimationState animState in animSet.EnabledAnimationStates )
			{
				Animation anim = GetAnimation( animState.Name );
				// tolerate state entries for animations we're not aware of
				if ( anim != null )
				{
					anim.Apply( this, animState.Time, animState.Weight, _blendMode == SkeletalAnimBlendMode.Cumulative, 1.0f );
				}
			} // foreach
		}