private static string CheckForModifier(Entity t, ref bool mustHave)
{
for (var n = 0; n < CounterSpells.Length; n++)
if (t.ClassID == CounterSpells[n].Hero)
{
if (CounterSpells[n].Modifer == "") continue;
mustHave = true;
return CounterSpells[n].Modifer;
}
return "";
}