Auto_Carry_Vayne.Features.Module.Misc.NoAAStealth.IssueOrder C# (CSharp) Метод

IssueOrder() публичный Метод

public IssueOrder ( Obj_AI_Base sender, PlayerIssueOrderEventArgs args ) : void
sender Obj_AI_Base
args PlayerIssueOrderEventArgs
Результат void
        void IssueOrder(Obj_AI_Base sender, PlayerIssueOrderEventArgs args)
        {
            if (sender.IsMe && ShouldGetExecuted()
                && (args.Order == GameObjectOrder.AttackUnit || args.Order == GameObjectOrder.AttackTo)
                &&
                (Variables._Player.CountEnemiesInRange(1000f) >
                 Manager.MenuManager.RNoAASlider)
                && Variables.UltActive() || Variables._Player.HasBuffOfType(BuffType.Invisibility)
                && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                args.Process = false;
            }
        }