AutoTiles.AutoTilesBase.RebuildLayerInfo C# (CSharp) Метод

RebuildLayerInfo() публичный Метод

This method is used by the editor to check and rebuild the layer dictionary. This is done in order to prevent a dead layer entry buildup (memory leaks) by editing the tilemap.
public RebuildLayerInfo ( ) : void
Результат void
        public void RebuildLayerInfo()
        {
            // initialize the layer dictionary with only false values
              for (int i = 0; i < _numberOfMapLayers; i++) {
            if (i >= LayerFlags.Count) {
              LayerFlags.Add(false);
            }

              }

              if (LayerFlags.Count > _numberOfMapLayers) {
            LayerFlags.RemoveRange(_numberOfMapLayers, LayerFlags.Count - _numberOfMapLayers);
              }
        }