private Obj_AI_Hero FindTank()
{
Obj_AI_Hero getTank = null;
var tempmaxhp = 0.0f;
foreach (
var target in
ObjectManager.Get<Obj_AI_Hero>().Where(x => Player.Distance(x) <= R.Range && x.IsEnemy && !x.IsDead)
)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
if (target != null)
{
if (target.MaxHealth > tempmaxhp)
{
tempmaxhp = target.MaxHealth;
getTank = target;
}
}
}
return getTank;
}