public void Write(BinaryWriter bw)
{
if (ItemList == null)
{
bw.Write((byte)SerializeObjectMark.IsNull);
}
else
{
bw.Write((byte)SerializeObjectMark.Common);
bw.Write(((List<UInt32>)ItemList).Count);
foreach (var item0 in (List<UInt32>)ItemList)
{
bw.Write((UInt32)item0);
}
}
bw.Write((UInt32)Money);
}
public PlayerInfoItem Read(BinaryReader br)