public override InventoryFolderBase GetFolderForType(UUID principalID, InventoryType invType, AssetType type)
{
InventoryFolderBase invFolder = GetRootFolder (principalID);
switch (type)
{
case AssetType.Object:
InventoryFolderBase objFolder = GetFolderType (principalID, invFolder.ID, type);
if (objFolder == null)
objFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.Object, "Foreign Objects");
return objFolder;
case AssetType.LSLText:
InventoryFolderBase lslFolder = GetFolderType (principalID, invFolder.ID, type);
if (lslFolder == null)
lslFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.LSLText, "Foreign Scripts");
return lslFolder;
case AssetType.Notecard:
InventoryFolderBase ncFolder = GetFolderType (principalID, invFolder.ID, type);
if (ncFolder == null)
ncFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.Notecard, "Foreign Notecards");
return ncFolder;
case AssetType.Animation:
InventoryFolderBase aniFolder = GetFolderType (principalID, invFolder.ID, type);
if (aniFolder == null)
aniFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.Notecard, "Foreign Animiations");
return aniFolder;
case AssetType.Bodypart:
case AssetType.Clothing:
InventoryFolderBase clothingFolder = GetFolderType (principalID, invFolder.ID, AssetType.Clothing);
if (clothingFolder == null)
clothingFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.Clothing, "Foreign Clothing");
return clothingFolder;
case AssetType.Gesture:
InventoryFolderBase gestureFolder = GetFolderType (principalID, invFolder.ID, type);
if (gestureFolder == null)
gestureFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.Gesture, "Foreign Gestures");
return gestureFolder;
case AssetType.Landmark:
InventoryFolderBase lmFolder = GetFolderType (principalID, invFolder.ID, type);
if (lmFolder == null)
lmFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.Landmark, "Foreign Landmarks");
return lmFolder;
case AssetType.SnapshotFolder:
case AssetType.Texture:
InventoryFolderBase textureFolder = GetFolderType (principalID, invFolder.ID, type);
if (textureFolder == null)
textureFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.Landmark, "Foreign Textures");
return textureFolder;
case AssetType.Sound:
InventoryFolderBase soundFolder = GetFolderType (principalID, invFolder.ID, type);
if (soundFolder == null)
soundFolder = CreateFolder (principalID, invFolder.ID, (int)AssetType.Landmark, "Foreign Sounds");
return soundFolder;
default:
return invFolder;
}
}