public void GuildChat(MsgrClient client, Packet packet)
{
var msg = packet.GetString();
var guild = MsgrServer.Instance.GuildManager.FindGuildWithMember(client.User.CharacterId);
if (guild == null)
{
// Don't warn, the client will probably allow this before
// the msgr server caught up.
return;
}
GuildManager.ForOnlineMembers(guild, user => Send.GuildChatMsg(user, client.User.Name, msg));
}