Aura.Channel.World.Cutscene.Finish C# (CSharp) Метод

Finish() публичный Метод

Ends cutscene for everybody.
public Finish ( ) : void
Результат void
		public void Finish()
		{
			foreach (var member in _viewers)
			{
				Send.CutsceneEnd(member);
				member.Unlock(Locks.Default, true);
				Send.CutsceneUnk(member);
			}

			// Call callback before setting cutscene to null so it can
			// be referenced from the core during the callback.
			if (_callback != null)
				_callback(this);

			foreach (var member in _viewers)
			{
				// Only set cutscene to null if callback didn't start
				// another one, otherwise players wouldn't be able to
				// finish the new one, getting stuck.
				if (member.Temp.CurrentCutscene == this)
					member.Temp.CurrentCutscene = null;
			}
		}
	}