public override void Reward(Creature creature, Quest quest)
{
switch (this.Stat)
{
case Stat.Str: creature.StrBonus += this.Amount; break;
case Stat.Dex: creature.DexBonus += this.Amount; break;
case Stat.Int: creature.IntBonus += this.Amount; break;
case Stat.Will: creature.WillBonus += this.Amount; break;
case Stat.Luck: creature.LuckBonus += this.Amount; break;
}
Send.StatUpdate(creature, StatUpdateType.Private, Stat.Str, Stat.Dex, Stat.Int, Stat.Will, Stat.Luck);
}
}