public override void Reward(Creature creature, Quest quest)
{
// Only give skill if char doesn't have it or rank is lower.
if (creature.Skills.Has(this.SkillId, this.Rank))
return;
creature.Skills.Give(this.SkillId, this.Rank);
if (this.Training != 0)
creature.Skills.Train(this.SkillId, this.Rank, this.Training);
}
}