public QuestObjectiveCreate(int itemId, int amount, SkillId skillId, int quality = -1000)
: base(amount)
{
this.SkillId = skillId;
this.MinQuality = quality;
this.ItemId = itemId;
this.Amount = amount;
this.MetaData.SetUShort("TGTSKL", (ushort)skillId);
this.MetaData.SetInt("TARGETQUALITY", quality);
this.MetaData.SetInt("TARGETITEM", itemId);
this.MetaData.SetInt("TARGETCOUNT", amount);
}
}