public SpawnSingleMob ( string mobGroupName, int raceId, int amount, Placement placement = Placement.Random ) : void | ||
mobGroupName | string | Name of the mob, for reference. |
raceId | int | Race to spawn. |
amount | int | Number of monsters to spawn. |
placement | Placement | |
Результат | void |
PuzzlePlace::SpawnSingleMob ( string mobGroupName, string mobToSpawn = null, Placement placement = Placement.Random ) : void |