private bool RemoveKey(Creature character)
{
// Check key
var key = character.Inventory.GetItem(item => (item.Info.Id == 70029 || item.Info.Id == 70030) && item.MetaData1.GetString("prop_to_unlock") == this.Name);
if (key == null)
return false;
// Remove key
character.Inventory.Remove(key);
return true;
}