Aura.Channel.Skills.TargetAction.Has C# (CSharp) Метод

Has() публичный Метод

Returns true if the specified flag is set.
public Has ( EffectFlags flags ) : bool
flags EffectFlags
Результат bool
		public bool Has(EffectFlags flags)
		{
			return ((this.EffectFlags & flags) != 0);
		}

Same methods

TargetAction::Has ( TargetOptions option ) : bool

Usage Example

Пример #1
0
		/// <summary>
		/// Calculates and sets splash damage reductions and bonuses against splashTarget.
		/// </summary>
		/// <param name="splashTarget"></param>
		/// <param name="damageSplash"></param>
		/// <param name="skill"></param>
		/// <param name="critSkill"></param>
		/// <param name="aAction"></param>
		/// <param name="tAction"></param>
		/// <param name="tSplashAction"></param>
		public void CalculateSplashDamage(Creature splashTarget, ref float damageSplash, Skill skill, Skill critSkill, AttackerAction aAction, TargetAction tAction, TargetAction tSplashAction, Item weapon = null)
		{
			//Splash Damage Reduction
			if (skill.Info.Id == SkillId.Smash)
				damageSplash *= skill.Info.Rank < SkillRank.R1 ? 0.1f : 0.2f;
			else
				damageSplash *= weapon != null ? weapon.Data.SplashDamage : 0f;

			// Critical Hit
			if (critSkill != null && tAction.Has(TargetOptions.Critical))
			{
				// Add crit bonus
				var bonus = critSkill.RankData.Var1 / 100f;
				damageSplash = damageSplash + (damageSplash * bonus);

				// Set splashTarget option
				tSplashAction.Set(TargetOptions.Critical);
			}

			var maxDamageSplash = damageSplash; //Damage without Defense and Protection
			// Subtract splashTarget def/prot
			SkillHelper.HandleDefenseProtection(splashTarget, ref damageSplash);

			// Defense
			Channel.Skills.Combat.Defense.Handle(aAction, tSplashAction, ref damageSplash);

			// Mana Shield
			ManaShield.Handle(splashTarget, ref damageSplash, tSplashAction, maxDamageSplash);

			if (damageSplash <= 0f)
				damageSplash = 1f;
		}
All Usage Examples Of Aura.Channel.Skills.TargetAction::Has