Aura.Channel.Skills.Magic.ManaShield.Handle C# (CSharp) Метод

Handle() публичный статический Метод

Checks if target's Mana Shield is active, calculates mana damage, and sets target action's Mana Damage property if applicable.
public static Handle ( Creature target, float &damage, TargetAction tAction ) : void
target Aura.Channel.World.Entities.Creature
damage float
tAction TargetAction
Результат void
		public static void Handle(Creature target, ref float damage, TargetAction tAction)
		{
			// Mana Shield active?
			if (!target.Conditions.Has(ConditionsA.ManaShield))
				return;

			// Get Mana Shield skill to get the rank's vars
			var manaShield = target.Skills.Get(SkillId.ManaShield);
			if (manaShield == null) // Checks for things that should never ever happen, yay.
				return;

			// Var 1 = Efficiency
			var manaDamage = damage / manaShield.RankData.Var1;
			if (target.Mana >= manaDamage)
			{
				// Damage is 0 if target's mana is enough to cover it
				damage = 0;
			}
			else
			{
				// Set mana damage to target's mana and reduce the remaining
				// damage from life if the mana is not enough.
				damage -= (manaDamage - target.Mana) * manaShield.RankData.Var1;
				manaDamage = target.Mana;
			}

			// Reduce mana
			target.Mana -= manaDamage;

			if (target.Mana <= 0)
				ChannelServer.Instance.SkillManager.GetHandler<StartStopSkillHandler>(SkillId.ManaShield).Stop(target, manaShield);

			tAction.ManaDamage = manaDamage;
		}
	}

Usage Example

Пример #1
0
		/// <summary>
		/// Handles explosion.
		/// </summary>
		/// <param name="attacker"></param>
		/// <param name="skill"></param>
		/// <param name="fireballProp"></param>
		private void Impact(Creature attacker, Skill skill, Prop fireballProp)
		{
			var regionId = attacker.RegionId;
			var propPos = fireballProp.GetPosition();
			var targetLocation = new Location(regionId, propPos);
			var targets = attacker.GetTargetableCreaturesAround(propPos, ExplosionRadius);

			var aAction = new AttackerAction(CombatActionType.SpecialHit, attacker, targetLocation.ToLocationId(), skill.Info.Id);
			aAction.Set(AttackerOptions.UseEffect);
			aAction.PropId = fireballProp.EntityId;

			var cap = new CombatActionPack(attacker, skill.Info.Id, aAction);

			foreach (var target in targets)
			{
				target.StopMove();

				var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Info.Id);
				tAction.Set(TargetOptions.Result | TargetOptions.KnockDown);
				tAction.Stun = TargetStun;
				tAction.Delay = 200;
				tAction.EffectFlags = EffectFlags.SpecialRangeHit;

				cap.Add(tAction);

				// Damage
				var damage = this.GetDamage(attacker, skill);

				// Elements
				damage *= this.GetElementalDamageMultiplier(attacker, target);

				// Critical Hit
				var critChance = attacker.GetTotalCritChance(target.Protection, true);
				CriticalHit.Handle(attacker, critChance, ref damage, tAction);

				// Reduce damage
				SkillHelper.HandleMagicDefenseProtection(target, ref damage);
				SkillHelper.HandleConditions(attacker, target, ref damage);
				ManaShield.Handle(target, ref damage, tAction);
				ManaDeflector.Handle(attacker, target, ref damage, tAction);

				// Deal damage
				if (damage > 0)
					target.TakeDamage(tAction.Damage = damage, attacker);
				target.Aggro(attacker);

				// Knockback
				target.Stability = Creature.MinStability;
				target.GetShoved(fireballProp, KnockbackDistance);
				if (target.IsDead)
					tAction.Set(TargetOptions.FinishingKnockDown);

				this.Train(skill, tAction);
			}

			cap.Handle();
		}
All Usage Examples Of Aura.Channel.Skills.Magic.ManaShield::Handle