private void DoComplete(Creature creature, long entityId, int collectId, bool success, short failCode)
{
Send.UseMotion(creature, 14, success ? 2 : 3);
if (success)
Send.SkillComplete(creature, SkillId.Gathering, entityId, collectId);
else
Send.SkillCompleteUnk(creature, SkillId.Gathering, entityId, collectId, failCode);
ChannelServer.Instance.Events.OnCreatureFinishedProductionOrCollection(creature, success);
}