public void Use(Creature creature, Skill skill, Packet packet)
{
var entityId = packet.GetLong();
var unkInt1 = packet.GetInt();
var unkInt2 = packet.GetInt();
creature.StopMove();
// Do checks in Complete.
Send.SkillUse(creature, skill.Info.Id, entityId, unkInt1, unkInt2);
}