protected float GetCritChance(Creature attacker, Creature target, Skill skill)
{
var result = attacker.GetTotalCritChance(target.Protection);
// +5% crit for 2H
if (attacker.RightHand != null && attacker.RightHand.Data.Type == ItemType.Weapon2H)
result *= 1.05f;
return result;
}