public bool Ready(Creature creature, Skill skill, Packet packet)
{
creature.Temp.FireArrow = creature.Region.GetProps(a => a.Info.Id == 203 && a.GetPosition().InRange(creature.GetPosition(), 500)).Count > 0;
if (creature.Temp.FireArrow)
Send.Effect(creature, Effect.FireArrow, true);
Send.SkillReady(creature, skill.Info.Id);
if (creature.RightHand == null || !creature.RightHand.HasTag("/crossbow/"))
creature.Lock(Locks.Run);
return true;
}