public override void Cancel(Creature creature, Skill skill)
{
// Updating unlock because of the updating lock for pre-renovation
if (!AuraData.FeaturesDb.IsEnabled("TalentRenovationCloseCombat"))
{
creature.Unlock(Locks.Run, true);
// For some reason the client won't actually unlock Run,
// unless the unlock is sent twice.
creature.Unlock(Locks.Run, true);
}
}