Aura.Channel.Skills.Combat.CriticalHit.OnCreatureAttack C# (CSharp) Метод

OnCreatureAttack() приватный Метод

Handles training based on what happened in the combat action.
private OnCreatureAttack ( TargetAction tAction ) : void
tAction TargetAction
Результат void
		private void OnCreatureAttack(TargetAction tAction)
		{
			if (!tAction.Has(TargetOptions.Critical))
				return;

			var attackerSkill = tAction.Attacker.Skills.Get(SkillId.CriticalHit);
			var targetSkill = tAction.Creature.Skills.Get(SkillId.CriticalHit);

			if (attackerSkill.Info.Rank == SkillRank.Novice)
			{
				if (tAction.Is(CombatActionType.CounteredHit2))
					attackerSkill.Train(1); // Novice -> RF
			}
			else
			{
				attackerSkill.Train(1); // Land a critical hit.

				if (tAction.Creature.IsDead)
					attackerSkill.Train(3); // Finish off with critical hit.
			}

			if (targetSkill != null && targetSkill.Info.Rank >= SkillRank.RF)
				targetSkill.Train(2); // Learn from enemy's critical hit.
		}